How can creative research enrich design practice?
How did creative research influence Roger Waters and Gerald Scarfe when creating The Wall?
Some of the best creative research can be done when researching one's own past experiences and how they can affect us and influence what we create. A fitting example of this is in the creation of Pink Floyd’s album, film and live show The Wall. Band member Roger Waters and cartoonist Gerald Scarfe, worked collaboratively to write the songs and storyline inspired by Roger's life; Gerald’s drawing would inspire Roger’s song writing and Gerald would make his animations based on Roger’s songs. What makes the wall as an album unique is the plot based on Rogers struggles of being an artist and the wall built up between him and his new audience after finding fame, he describes performing as “an alienating experience doing the shows.” During live shows of the album an actual physical wall would slowly get built in front of the band this was to materialize Waters’ feelings of disconnect, the wall was then later used to project Scarfe’s animations onto which fabricated the story and characters further turning the live show from a concert to a theatrical experience.
There is no denying the effects of the war and the socio-economic impacts of it highly influenced both Waters and Scarfe when creating the wall. The album and film highly benefit from the two of them using the creative research of their own past experiences and then bouncing ideas of one another.
Comments
Post a Comment