Mandalorian Pre Vis on Blender

 First Shot-

To set up the first shot I added a mesh sphere for the planet. To start I set up the ships and camera to mirror the first shot of my reference for a key frame, and then moved to set up the final shot as a key frame so it would automatically animate between them. I then had to go in and change where it wasn't the same as the reference with a mixture of new key frames and graph editing. I'm quite happy with how my first shot turned out as I spent a lot of time making sure it was the exact same as the reference. 

Second Shot- 

The second shot worked the same as the first with setting up the first and last frames as key frames and altering in between. As its inside the atmosphere I changed the background colour to a blue that matched. The second shot didnt work as well as the first as the ships were moving in more of a curve which i struggled to get right but other than that it worked pretty welll.

Third Shot-

The third shot was my first try at the camera actually moving and having to keep up with the action this shot was the most tricky as there's lots of movement and having to track the ships as they moved, I also had to build the environment it was happening in by making clouds.


Fourth shot -

For the fourth shot in was inside the razorcrest, a view of the cockpit where mando is being shaken around inside. This was different to the other shots and hard to get used to using a rig to control a character. Also it was working on a smaller scale meaning it was more fiddly. 






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